OMGWTFADD

Contents
A single to 2 player (IP networked) game. For single player, you play until you lose, as levels get progressively harder.
In the multiplayer game, you play with an opponent over a network, and you try to best the other by scoring big points and
sending attacks whilst avoiding them yourself.
It was written for the 2nd Annual Open Source Game Coding Competition held by the PittGeeks club at the University of Pittsburgh.
It placed first in a field of six groups. The competition judged mainly on gameplay, code, and integration of themes (mine were
penguins and rap).
Features
The game is essentially two games: Tetris and Breakout. You play the one while the second player also plays, but not necessarily
the same game type. You start at Tetris, but when you break enough lines, your board will flip and you will play breakout, to
hopefully fix your mistakes! Attacks go from mild (adding a line) to severe (flipping your board around! reverse controls!).
Screenshots
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| Single Player Tetris Action! | Space Pirate Penguins say "Whoa!" | Breakout Fury! | Fierce Online Competition! |
Credits
Programming: Dave Wilkinson
Art: Lindsey Bieda
Owner of Now Dead Laptop: Bradley D. Kuhlman
Pirate Rap: Stabilizer, Captain Dan and the Scurvy Crew
Links
[ PittGeeks.org ] - Home of the sponsors: PittGeeks
[ nonexistent-recordings ] - More Information about Stabilizer who Contributed the Music
Special Thanks
We, my team and I, would like to thank the support of the PittGeeks, the University of Pittsburgh, Stabilizer, and Captain Dan and the Scurvy Crew for
their support. Please, check out the links above for more information about these groups and how to support them!
I'd also like to thank my big brother, Jason Edgerley, for pretty much coming up with the main idea. Awesome...utterly amazing.
The Competition Code Release Version
This is the code, only slightly modified to get rid of some obvious bugs after the competition and to allow OGG support. Before I was using .WAV only, as I had
trouble getting audio to work. Only some MP3s would work and not all, OGG is apparently a better choice for SDL. By the way, if it does not work initially, you
may need this download from microsoft as SDL requires updated runtimes. (sigh!) Otherwise, compiling it yourself typically works.
I have not tried to compile on anything other than windows, but it should be possible. You will need the SDL, OpenGL, glut, SDL_image, SDL_net, SDL_mixer libraries
linked in order to compile. Until I post some other platform solutions...Good luck!
The code itself is released as is, and is open source. Have fun!
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[ download (8.93 MB) ] - Windows Binary, Source, and pirate rap tune!
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